Team ID
19039
G League Ignite
Dynasty Era • Dynasty S1
Standings Tables
2
Roster
6
Scouting
ON
Context
Dynasty S1
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Team Scouting Report
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Team report needs standings context. Ensure the league table outputs W/L/PCT/PF/PA/DIFF columns.
Team Standings
All stats are for this season
Dynasty S1 (Western Conference)
Florida Mayhem
W25
L7
PCT0.781
DIFF10
PF74
PA64
L10: 9-1
STRK: W9
FG% 67.16
3PT% 58.28
FT% 97.56
Dallas Red Raiders
W25
L7
PCT0.781
DIFF5
PF70
PA65
L10: 7-3
STRK: W1
FG% 61.10
3PT% 50.81
FT% 95.00
Woodside Tigers
W17
L15
PCT0.531
DIFF-3
PF68
PA71
L10: 4-6
STRK: L1
FG% 64.84
3PT% 54.91
FT% 77.42
Northeast Mathletes
W14
L18
PCT0.438
DIFF3
PF65
PA62
L10: 6-4
STRK: L3
FG% 63.50
3PT% 51.48
FT% 93.75
New England No Limit
W14
L18
PCT0.438
DIFF-1
PF72
PA73
L10: 5-5
STRK: L3
FG% 68.11
3PT% 54.87
FT% 85.71
Tulsa Slaughter Squad
W9
L23
PCT0.281
DIFF-4
PF68
PA72
L10: 3-7
STRK: L5
FG% 63.40
3PT% 54.63
FT% 87.88
Toronto Black Jays
W6
L26
PCT0.188
DIFF-11
PF57
PA68
L10: 1-9
STRK: L1
FG% 59.40
3PT% 53.07
FT% 97.06
| Pos | Team | W | L | PCT | GB | L10 | STRK | PF | PA | DIFF | FG% | 3PT% | FT% | GP | Home | Road |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Florida Mayhem | 25 | 7 | 0.781 | 0 | 9-1 | W9 | 74 | 64 | 10 | 67.16 | 58.28 | 97.56 | 32 | 11-3 | 14-4 |
| 2 | Dallas Red Raiders | 25 | 7 | 0.781 | 0 | 7-3 | W1 | 70 | 65 | 5 | 61.10 | 50.81 | 95.00 | 32 | 11-2 | 14-5 |
| 3 | Woodside Tigers | 17 | 15 | 0.531 | 8 | 4-6 | L1 | 68 | 71 | -3 | 64.84 | 54.91 | 77.42 | 32 | 9-6 | 8-9 |
| 4 | Northeast Mathletes | 14 | 18 | 0.438 | 11 | 6-4 | L3 | 65 | 62 | 3 | 63.50 | 51.48 | 93.75 | 32 | 4-10 | 10-8 |
| 5 | New England No Limit | 14 | 18 | 0.438 | 11 | 5-5 | L3 | 72 | 73 | -1 | 68.11 | 54.87 | 85.71 | 32 | 6-10 | 8-8 |
| 6 | Tulsa Slaughter Squad | 9 | 23 | 0.281 | 16 | 3-7 | L5 | 68 | 72 | -4 | 63.40 | 54.63 | 87.88 | 32 | 4-13 | 5-10 |
| 7 | Toronto Black Jays | 6 | 26 | 0.188 | 19 | 1-9 | L1 | 57 | 68 | -11 | 59.40 | 53.07 | 97.06 | 32 | 3-15 | 3-11 |
Dynasty S1 (Eastern Conference)
West Indian Oxtails
W25
L7
PCT0.781
DIFF9
PF72
PA62
L10: 7-3
STRK: W4
FG% 63.60
3PT% 55.80
FT% 93.06
New York ThunderKatz
W20
L12
PCT0.625
DIFF6
PF74
PA68
L10: 9-1
STRK: W9
FG% 68.85
3PT% 61.76
FT% 89.29
Southeast Blaze
W19
L13
PCT0.594
DIFF3
PF65
PA62
L10: 8-2
STRK: W8
FG% 70.55
3PT% 60.91
FT% 95.00
Doseville Honey Compass Rx
W17
L15
PCT0.531
DIFF1
PF66
PA65
L10: 6-4
STRK: W1
FG% 63.80
3PT% 56.52
FT% 91.57
Tokyo Bushido
W15
L17
PCT0.469
DIFF-3
PF71
PA74
L10: 5-5
STRK: L2
FG% 66.24
3PT% 60.74
FT% 85.96
Angel Grove Power Rangers
W11
L21
PCT0.344
DIFF-5
PF58
PA63
L10: 1-9
STRK: W1
FG% 59.94
3PT% 53.16
FT% 79.55
Hartford Rampage
W7
L25
PCT0.219
DIFF-10
PF61
PA71
L10: 1-9
STRK: L8
FG% 62.86
3PT% 53.76
FT% 82.35
| Pos | Team | W | L | PCT | GB | L10 | STRK | PF | PA | DIFF | FG% | 3PT% | FT% | GP | Home | Road |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | West Indian Oxtails | 25 | 7 | 0.781 | 0 | 7-3 | W4 | 72 | 62 | 9 | 63.60 | 55.80 | 93.06 | 32 | 11-6 | 14-1 |
| 2 | New York ThunderKatz | 20 | 12 | 0.625 | 5 | 9-1 | W9 | 74 | 68 | 6 | 68.85 | 61.76 | 89.29 | 32 | 11-8 | 9-4 |
| 3 | Southeast Blaze | 19 | 13 | 0.594 | 6 | 8-2 | W8 | 65 | 62 | 3 | 70.55 | 60.91 | 95.00 | 32 | 11-7 | 8-6 |
| 4 | Doseville Honey Compass Rx | 17 | 15 | 0.531 | 8 | 6-4 | W1 | 66 | 65 | 1 | 63.80 | 56.52 | 91.57 | 32 | 7-6 | 10-9 |
| 5 | Tokyo Bushido | 15 | 17 | 0.469 | 10 | 5-5 | L2 | 71 | 74 | -3 | 66.24 | 60.74 | 85.96 | 32 | 8-10 | 7-7 |
| 6 | Angel Grove Power Rangers | 11 | 21 | 0.344 | 14 | 1-9 | W1 | 58 | 63 | -5 | 59.94 | 53.16 | 79.55 | 32 | 7-8 | 4-13 |
| 7 | Hartford Rampage | 7 | 25 | 0.219 | 18 | 1-9 | L8 | 61 | 71 | -10 | 62.86 | 53.76 | 82.35 | 32 | 3-14 | 4-11 |
Roster (Scouting)
If a team is missing, please let Lynx know.
G8
PPG6.8
RPG2.6
APG1.5
EFF52
FG%53.191
3P%28.571
TOPG0.5
G0
PPG0
RPG0
APG0
EFF0
FG%0
3P%0
TOPG0
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| Player | Role | G | PPG | RPG | APG | SPG | BPG | TOPG | EFF | FG% | 3P% | W% |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
🪑 6th Man | 8 | 6.8 | 2.6 | 1.5 | 0.6 | 0.4 | 0.5 | 52 | 53.191 | 28.571 | 75.0 |
|
🎯 Point Guard | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
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🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
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🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
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🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
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🎯 Point Guard | — | — | — | — | — | — | — | — | — | — | — |
If someone is missing, please let Lynx know.
Player Scouting Reports
Writeups are powered by GBA AI based on multiple factors, not just stats.
ThatsGreenFN (G-League)
8G • 6.8 PPG • 2.6 RPG • 1.5 APG • 0.6 SPG • 0.4 BPG • 0.5 TOPG • 52 EFF
🪑 6th Man🪑 Impact Sub🪑 Bench Spark
Good (What they bring)
- Protects possessions (0.5 TOPG)
- High all-around impact (52 EFF)
- Comfortable doing the dirty work without needing touches.
- Bench stabilizer: keeps lineups functional when starters sit.
Bad (How to attack)
- Low scoring pressure (6.8 PPG)
- Opponents will help off (3P 28.571%)
- If they’re a defender, attack them with spacing and movement.
- Identify what they do well quickly, then take it away.
BankrollAnt (G-League)
0G • 0 PPG • 0 RPG • 0 APG • 0 SPG • 0 BPG • 0 TOPG • 0 EFF
🎯 Point Guard🧊 Passenger
Good (What they bring)
- Protects possessions (0 TOPG)
- Manipulates help defenders—finds the corner or the dump-off.
- Can create separation to unlock drive-and-kick.
Bad (How to attack)
- Low scoring pressure (0 PPG)
- Guard role but low creation (0 APG)
- Opponents will help off (3P 0%)
- Efficiency swings (0% FG)
- Low total impact (0 EFF)
Good (What they bring)
- Can create separation to unlock drive-and-kick.
- Controls tempo and gets the team organized.
Bad (How to attack)
- Go under screens if the pull-up 3 isn’t consistent.
- Make them finish over size—no freebies at the rim.
Good (What they bring)
- Controls tempo and gets the team organized.
- Comfortable in the two-man game; reads switches well.
Bad (How to attack)
- Make them finish over size—no freebies at the rim.
- If you blitz the ball, force quick decisions and test the outlet pass.
Good (What they bring)
- Can create separation to unlock drive-and-kick.
- Controls tempo and gets the team organized.
Bad (How to attack)
- Go under screens if the pull-up 3 isn’t consistent.
- Make them finish over size—no freebies at the rim.
Good (What they bring)
- Controls tempo and gets the team organized.
- Comfortable in the two-man game; reads switches well.
Bad (How to attack)
- Make them finish over size—no freebies at the rim.
- If you blitz the ball, force quick decisions and test the outlet pass.